As I said, it doesn't matter what the server thinks is equipable or not. The only thing that matters for is what the client will gain actual stats from on the server side. The client makes the decision to equip an item based on the settings on the item. I imagine we are probably missing a setting to tell the client that it is looking at an augment which shouldn't be equipable. As I mentioned before, my guess is that there is probably a specific itemtype setting that should be used for augments. Either that, or maybe it is the augment restriction setting or something.
But yeah, it isn't a huge deal. Just something to think about. Also, it isn't related to SoF development. I think I will move these posts out of this thread and into their own bug thread.
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