View Single Post
  #6  
Old 02-22-2009, 08:13 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

As I said, it doesn't matter what the server thinks is equipable or not. The only thing that matters for is what the client will gain actual stats from on the server side. The client makes the decision to equip an item based on the settings on the item. I imagine we are probably missing a setting to tell the client that it is looking at an augment which shouldn't be equipable. As I mentioned before, my guess is that there is probably a specific itemtype setting that should be used for augments. Either that, or maybe it is the augment restriction setting or something.

But yeah, it isn't a huge deal. Just something to think about. Also, it isn't related to SoF development. I think I will move these posts out of this thread and into their own bug thread.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote