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Old 02-26-2009, 06:59 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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groups.cpp doesn't matter, the problem is in spells.cpp, that's where the final above all be all check is. The code looks like:

Code:
#ifdef GROUP_BUFF_PETS
						if (GetPet())
							GetPet()->BardPulse(spell_id, this);
#endif
					}
				}
			}
			else {
				mlog(SPELLS__BARDS, "Bard Song Pulse: spell %d, Group target without group. Affecting caster.", spell_id);
				BardPulse(spell_id, this);
#ifdef GROUP_BUFF_PETS
				if (GetPet())
					GetPet()->BardPulse(spell_id, this);
#endif
			}
			break;
		}
	}
Meaning all songs will land on every pet all the time. I'm going to add a check for charmed pets, but not for Pet Affinity for now. If somebody knows otherwise, please let me know.
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