Quote:
Originally Posted by trevius
I got the encode/decodes working fine, but for some reason, the client thinks that the duration should be 0 still. We are working on figuring out why, but nothing solid yet. May be something to do with the new blocked buffs stuff that was introduced shortly after Titanium came out.
Also, I edited the encode/decodes that I posted earlier in this thread. I had them all wrong. The BuffFade_Struct is actually for OP_Buff, which was a little misleading. The OP_BuffFadeMSG actually has it's own struct and is only for sending the spell wear off messages to the client similar to a special, formatted, or common message packet.
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Yeah I figured out the OP_Buff stuff. I haven't had time to work on it much. I was thinking that the blocked buffs was going to give us some problems when the structure changed. The decodes seemed to work ok for me, but the encodes that I have aren't correct. Did you post your changes to the svn yet? That might get me closer. I know you have other higher priority things going, so if you want I'll just keep fooling with this as I have time.