Quote:
Originally Posted by image
I wanted to suggest an idea I had to try and make a possible different approach to the issue at hand.
Some people have suggested a WoWEmu like alternative where servers handle their own login servers and I would like to see what people think of this design.
1) run your own public server with unlimited users, but a limitation of 3 world servers per login.
2) a statistics site which will post the login server name, a short description, the active users/zones/players (and worlds within).
3) There will be a limitation that will require your login server to connect to the main statistics, however there will be a large gap of time that they can be disconnected between each other and the login server still function.
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I suggested something like this months ago and I would love it.
#3 has to go though. Nothing should require a central server to keep it functioning.
Instead, make a new launcher that could pull down current info from a central server, but would still be able to connect to servers it already knows about even if the central info server is down/gone.
Store the servers info in a text file, like EQHost.txt, so the file could be edited manually.