Quote:
Originally Posted by Derision
Try this:
In my limited testing on my private server, this seems to have the desired effect of kicking the existing connection and letting the new one in.
I moved the check, so it will kick the existing connection before the new one even gets to Character Select.
Edit: Code updated to remove memory leak.
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Thank you! This is exactly what some of us need. I'm sure it will take a lot of stress off of both server admins and players.