Cavedude, thanks for the response.
Firstly, I should have mentioned I am using the axclassic db. As far as making the factions from scratch, it was the best way I saw to make all the interactions and keep track of them/learn as well.
In the event I did want to create a new faction and disperse it amongst npcs, did I take the correct steps?
Originally posted by Chaoslayer
Quote:
ok apparently if I kill qeynos guards themselves they stil give faction hits... but gnolls no longer do
|
In addition, differing from his problem.. the guards don't give me faction hits when I kill them, but the gnolls do.