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Old 04-19-2009, 11:28 PM
realityincarnate
Developer
 
Join Date: Dec 2007
Posts: 122
Default Show helmet option

These are a couple of small changes to the structure and encoding files that fix the option to show or not show helmet graphics. With these changes, the client's selection will persist through zoning and camping, rather than reseting like it currently does.

Code:
Index: common/eq_constants.h
===================================================================
--- common/eq_constants.h	(revision 437)
+++ common/eq_constants.h	(working copy)
@@ -148,6 +148,7 @@
 #define AT_Split			28	// 0 = normal, 1 = autosplit on
 #define AT_Size				29	// spawn's size
 #define AT_NPCName		31	// change PC's name's color to NPC color 0 = normal, 1 = npc name
+#define AT_ShowHelmet	43	// 0 = do not show helmet graphic, 1 = show graphic
 //#define AT_Trader			300  // Bazzar Trader Mode
 
 // solar: animations for AT_Anim
Index: common/eq_packet_structs.h
===================================================================
--- common/eq_packet_structs.h	(revision 437)
+++ common/eq_packet_structs.h	(working copy)
@@ -880,7 +880,7 @@
 /*7204*/	uint32				career_tribute_points;
 /*7208*/	uint32				unknown6056;
 /*7212*/	uint32				tribute_points;
-/*7216*/	uint32				unknown6064;
+/*7216*/	uint32				showhelm;			//0=don't show helmet graphics, 1=
 /*7220*/	uint32				tribute_active;		//1=active
 /*7224*/	Tribute_Struct		tributes[MAX_PLAYER_TRIBUTES];
 /*7264*/	Disciplines_Struct	disciplines;			//fathernitwit: 10-06-04
 Index: common/patches/SoF.cpp
===================================================================
--- common/patches/SoF.cpp	(revision 437)
+++ common/patches/SoF.cpp	(working copy)
@@ -586,8 +586,7 @@
 	OUT(raidAutoconsent);
 	OUT(guildAutoconsent);
 //	OUT(unknown19575[5]);
-//	OUT(showhelm);
-	eq->showhelm = 1;
+	eq->showhelm = emu->showhelm;
 	OUT(RestTimer);
 //	OUT(unknown19584[4]);
 //	OUT(unknown19588);
Index: common/patches/Titanium.cpp
===================================================================
--- common/patches/Titanium.cpp	(revision 437)
+++ common/patches/Titanium.cpp	(working copy)
@@ -382,8 +382,7 @@
 	OUT(raidAutoconsent);
 	OUT(guildAutoconsent);
 //	OUT(unknown19575[5]);
-//	OUT(showhelm);
-	eq->showhelm = 1;
+	eq->showhelm = emu->showhelm;
 //	OUT(unknown19584[4]);
 //	OUT(unknown19588);
 
@@ -470,7 +469,7 @@
 //		eq->padding0070 = emu->padding0070;
 		eq->eyecolor1 = emu->eyecolor1;
 //		eq->unknown0115[24] = emu->unknown0115[24];
-		eq->showhelm = true;
+		eq->showhelm = emu->showhelm;
 //		eq->unknown0140[4] = emu->unknown0140[4];
 		eq->is_npc = emu->is_npc;
 		eq->hairstyle = emu->hairstyle;
Index: zone/client_packet.cpp
===================================================================
--- zone/client_packet.cpp	(revision 437)
+++ zone/client_packet.cpp	(working copy)
@@ -2083,6 +2083,9 @@
 		// don't do anything with this, we tell the client when it's
 		// levitating, not the other way around
 	}
+	else if (sa->type == AT_ShowHelmet) {	// a client has changed the "Show My Helm" option
+		m_pp.showhelm = (sa->parameter == 1);
+	}
 	else {
 		cout << "Unknown SpawnAppearance type: 0x" << hex << setw(4) << setfill('0') << sa->type << dec
 			<< " value: 0x" << hex << setw(8) << setfill('0') << sa->parameter << dec << endl;
@@ -7155,7 +7158,7 @@
 	if(!p_timers.Load(&database)) {
 		LogFile->write(EQEMuLog::Error, "Unable to load ability timers from the database for %s (%i)!", GetCleanName(), CharacterID());
 	}
-
+	
 #ifdef _EQDEBUG
 	printf("Dumping inventory on load:\n");
 	m_inv.dumpInventory();
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