View Single Post
  #67  
Old 04-20-2009, 12:40 PM
Aergad
Banned
 
Join Date: Mar 2009
Location: In a house
Posts: 150
Default

well where to start lol ahh closed source programs... well for one the official loginserver tracks every player on ever server down to the zone they are in why it does this i have no idea however i found the code and the opcodes in world and zone that accomplishes this so the official ls is doing precisly what you warned against.

Minilogin has been used for quite some time as a closed source program theres no telling what information that really sends i suppose i could look back in the old old ls code i found and find out but even still the point im getting at is that there are secrets even the people handling the official ls have kept reguarding its operation.

What possible purpose does it server for the loginserver to track that kind of player data i dunno.

Everytime i see a user using SoF ( btw i just compiled my server on linux using the latest svn source) I get a garbled mess of output that is just raw packet data being sent to the worldserver but it doenst understand the packet so it kinda has a coniption fit lol thats all i was sayin

Im only disabling it for now till the client functionality is more completed where world doesnt spazz like that lol

thing about My issue is this guy was hosting it supposedly in a professional datacenter he owned the company that was supposedly a reputable company that handled financial transactions and so on and so forth for major companies. All that made it easy to trust the guy. even still i can say had he not yanked my project out from under me the way he had, everything was secure i mean what are the odds that the guy runing the datacenter would be a completely immature tool anyway lol

anyway yeah lol its too early for me to think much clearer need coffee lmmfao