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Old 04-22-2009, 07:21 PM
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trevius
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Join Date: Aug 2006
Location: USA
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Not in any normal way that I am aware of. If you want players to start with money, you could either start them with an item that they can sell for some starting cash to a nearby merchant, or you could use a slightly more advanced technique with qglobals and have an invisible NPC with a proximity check waiting at the new player's spawn point to give them money when they log in for the first time.
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