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Old 04-23-2009, 06:03 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
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Yep, been playing on PEQ since it's creation basically - I have all of my client CDs to prove it, lol. I've missed so much as far as this game is concerned, and it was a real priviledge to play on PEQ again. Loved every minute of it.

I guess I can wait until the move. But I used to run a sandbox server for testing certain quests/mobs/zones with a handful of friends. It would be real handy to get this back up as I've assembled the Old Farts Union to play once again (getting that done was a chore in itself since WoW sucked them in pretty bad, lol).


If a quickie totorial could be posted for now, I would wash your car for a year. I'm pretty knowedgeable about the inner workings of it all, but for reason, it will not compile for the life of me.


I've downloaded the 64-bit MySQL (mysql-5.1.34-winx64), Perl64 (ActivePerl-5.10.0.1004-MSWin32-x64-287188 ), VC Studio 2008, and done the checkouts from the googlepages for PEQ and EQEmu.

For the checkout folders, I have:

Source
Code:
http://projecteqemu.googlecode.com/svn/trunk/EQEmuServer
PEQ Database
Code:
http://projecteqdb.googlecode.com/svn/trunk
PEQ Quests
Code:
http://projecteqquests.googlecode.com/svn/trunk/quests
I've set and added the directories in VC (lib and includes). When I import the project file (Server.sln - 6 project files) from the Source folder and build it, only EMuShareMem.dll seems to be the only one that successfully compiles - 1 successful 5 failed.

Any do's and don'ts or tips you can give me? Was the 64bit version of Perl compatible with all this? I do remember having to copy over the spells.txt and one other file. I also the Maps and Quests.pl I have downloaded in the server folder ready to go.
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