Identified the Drakkin portion of the Character Select Struct:
Code:
struct CharacterSelectEntry_Struct {
/*0000*/ uint8 level; //
/*0001*/ uint8 haircolor; //
/*0002*/ uint8 gender; //
/*0003*/ char name[1]; //variable length, edi+0
/*0000*/ uint8 beard; //
/*0000*/ uint8 hair; //
/*0000*/ uint8 face; //
/*0000*/ CharSelectEquip equip[9];
/*0000*/ uint32 secondary; //
/*0000*/ uint32 primary; //
/*0000*/ uint8 u15; // 0xff
/*0000*/ uint32 deity; //
/*0000*/ uint16 zone; //
/*0000*/ uint16 instance;
/*0000*/ uint8 gohome; //
/*0000*/ uint8 u19; // 0xff
/*0000*/ uint32 race; //
/*0000*/ uint8 tutorial; //
/*0000*/ uint8 class_; //
/*0000*/ uint8 eyecolor1; //
/*0000*/ uint8 beardcolor; //
/*0000*/ uint8 eyecolor2; //
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
};