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Old 05-13-2009, 04:27 AM
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trevius
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Join Date: Aug 2006
Location: USA
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Identified the Drakkin portion of the Character Select Struct:

Code:
struct CharacterSelectEntry_Struct {
/*0000*/	uint8 level;				//
/*0001*/	uint8 haircolor;			//
/*0002*/	uint8 gender;				//
/*0003*/	char name[1];				//variable length, edi+0
/*0000*/	uint8 beard;				//
/*0000*/	uint8 hair;					//
/*0000*/	uint8 face;					//
/*0000*/	CharSelectEquip	equip[9];
/*0000*/	uint32 secondary;			//
/*0000*/	uint32 primary;				//
/*0000*/	uint8 u15;					// 0xff
/*0000*/	uint32 deity;				//
/*0000*/	uint16 zone;				//
/*0000*/	uint16 instance;
/*0000*/	uint8 gohome;				//
/*0000*/	uint8 u19;					// 0xff
/*0000*/	uint32 race;				//
/*0000*/	uint8 tutorial;				//
/*0000*/	uint8 class_;				//
/*0000*/	uint8 eyecolor1;			//
/*0000*/	uint8 beardcolor;			//
/*0000*/	uint8 eyecolor2;			//
/*0000*/	uint32 drakkin_heritage;	// Drakkin Heritage
/*0000*/	uint32 drakkin_tattoo;		// Drakkin Tattoo
/*0000*/	uint32 drakkin_details;		// Drakkin Details (Facial Spikes)
};
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