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Old 05-13-2009, 11:12 AM
tsowl
Fire Beetle
 
Join Date: Jul 2004
Posts: 8
Default

make shadow rest functionary again with previous change

zone/playercorpse.cpp
Code:
-	end += sprintf(end, "UPDATE player_corpses SET IsBurried=0, zoneid=%u, x=%f, y=%f, z=%f, heading=%f, WasAtGraveyard=0 WHERE id=%u", new_zoneid, new_x, new_y, new_z, new_heading, dbid);
+	end += sprintf(end, "UPDATE player_corpses SET IsBurried=0, zoneid=%u, x=%f, y=%f, z=%f, heading=%f, timeofdeath=Now(), WasAtGraveyard=0 WHERE id=%u", new_zoneid, new_x, new_y, new_z, new_heading, dbid);
and, to make DeleteStalePlayerCorpses working again
common/shareddb.cpp
Code:
-		if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE player_corpses SET IsBurried = 1 WHERE (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(timeofdeath)) > %d and not timeofdeath=0", RuleI(Character, CorpseDecayTimeMS)), errbuf, 0, &affected_rows)) {
+		if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE player_corpses SET IsBurried = 1 WHERE IsBurried=0 and (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(timeofdeath)) > %d and not timeofdeath=0", (RuleI(Character, CorpseDecayTimeMS) / 1000)), errbuf, 0, &affected_rows)) {
Code:
-		if (!RunQuery(query, MakeAnyLenString(&query, "Delete from player_corpses where (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(timeofdeath)) > %d and not timeofdeath=0", RuleI(Character, CorpseDecayTimeMS)), errbuf, 0, &affected_rows)) {
+		if (!RunQuery(query, MakeAnyLenString(&query, "Delete from player_corpses where (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(timeofdeath)) > %d and not timeofdeath=0", (RuleI(Character, CorpseDecayTimeMS) / 1000)), errbuf, 0, &affected_rows)) {
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