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Old 05-19-2009, 10:43 AM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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Quote:
Originally Posted by WyldeRhoads View Post
Perhaps scale the exp rate/loss rate directly with the average number of players on per week?
This is a cool idea.. maybe not for me, but a cool idea, nonetheless. Maybe a system that would dynamically change/restart after a certain number of people would log on. /shrug.

As far as experience goes.. I've had people testing this for a while to smooth it out and find what was best. Seems my players don't want a scaled-up exp rate..and that's fine with me.

Quote:
Originally Posted by WyldeRhoads View Post
But I wont hold my breath I'll just keep playing on these generic progression servers.
Good times are to be had :P I feel we have done enough work where it won't seem generic
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