I don't really know how hard it would be to do that. Without a target, it crashes the zone as it is currently set. Maybe a messageclose would work, but I haven't tried that yet. Though, I think it would be a pretty extremely rare case that someone would use both proximity say and say links at the same time. Feel free to submit a working change to the code if you want though.
Everyone already sees the message as long as an NPC is actually targeted when the link is clicked. The only way to not have it send the message is to simply parse it instead of doing the message sending stuff. I originally had it set to do that, but there may be issues with doing it that way.
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