If you list your server and it uses a separate login server, just include eqhost.txt in your patcher file. It will work just fine.
EDIT:: Didn't see your previous post, lol. Answering
1) How are the files monitored E.G. how does the patcher recognize what files the server op is using it for, where are they remotely stored and how does the patcher stop people from distributing files they arent supposed to be such as eqgame.exe or copyrighted s3d files so on and so forth?
The files distributed by the patcher are chosen based on a patch file that each server makes themselves. Its a text file that lists each file to be patched. It checks for updates by using file size information. All the files are stored on the servers own webhost, not mine.
2) what kind of connection is there is it to you then to the person hosting the files and such?
The only connection between me/patcher and the person hosting the files is that I link to them, much like google links to torrent files. After that, all of the data is handled by their server. This allows me to quickly cut a person off if someone finds illegal files in their patcher doc.
3 Will the source code be provided/ As ive seen in posts about related tools that ive read people dont seem to like software that makes connections without being able to see the source or have a dev give it a gold seal.
If the devs wish to see the source code, I will share it with them. However, I don't want to post it globally.
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Hmm.
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