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Old 05-26-2009, 05:28 PM
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trevius
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Join Date: Aug 2006
Location: USA
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No, nothing in SoF is spawned in the PEQ DB and it will probably remain that way for a long time. The only thing that would help get PEQ up to date on SoF would be for someone to get the packet collectors working. I am willing to help get them working, but the only part I can really handle is the structure and opcodes part. The rest of it would probably have to be done by people more familiar with that code. Though, I have considered looking into how hard it might be to just have the SEQ code do the parses for us. I know it already does the basics of what we would need it to do. The only extra thing we would need would be the ability for it to update directly into a table, and to be able to parse out every important field for all packets. I almost think it would be easier to do that, than to try to get those old collector tools working. I am pretty sure that SEQ would be willing to add changes to their source to allow us to use it for this if we wrote the code for it. It would be a mutually beneficial project, because we would be assisting in making sure that their structures and opcodes were as accurate as possible and they would be assisting by doing the same. So, the work to stay caught up with Live would be split up a bit between the 2 projects. I wouldn't even be too surprised if they would give someone from here access to their SVN if we could build up a relationship with them. I have spoken with a few of their devs and they all seem pretty nice and helpful. (Getting a bit off-topic here, sorry)

I know that myself as well as many other admins would be extremely happy to see the packet collectors working again. PEQ can use that information to cut down their zone populating time by a huge amount, I am sure. And even custom servers that don't want to use the spawns still need stuff like doors, zone lines, objects, etc. Hopefully at some point we can actually get something together that will let us do those collects again.
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