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Old 05-26-2009, 11:21 PM
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chrsschb
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Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by trevius View Post
That would work for most cases, but if I was writing something that I wanted to be positive people could not exploit in any way, it would probably take a considerable amount more coding to handle.

My main concern about that is 6 people could enter the proximity and then have 1 person engage and die, and then they would be able to bring 6 more players in. When making special encounters like that, you have to try to think of all possible angles people could use to exploit it. When you get a lot of people trying the same event over time, it is a sure thing that they will eventually find the loopholes if there are any. Trust me, I have had my fair share of them on Storm Haven lol.
Hmm, nothing that can be written without a ton of work?

Is there a way to lower the count when someone dies?
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