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Old 06-01-2009, 11:57 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Not to mention that for server admins, you get:

250+ new weapon models
100+ (or so) new item icons
81 new zones (though only 45 have .map files currently which makes them usable for players)
113 new NPC races
A TON more spells without the 9999 spell ID restriction on the client
And more...

I also notice that if I am disconnected, I don't get stuck with a "disconnected" message for like 3 minutes before it finally sends me back to the login screen. It seems to send me back within just a few seconds almost every time (though it does hang every now and then).

The window resize thing is kinda cool, but I bet there is some way to disable it. I wish I could figure it out, because it can be annoying if you resize your window by mistake when you aren't meaning to.

There are also quite a few more new systems with SoF that aren't implemented into the emu yet that might be useful, such as the new Blocked Buffs.

I didn't like the new way of displaying items at all at first, but now that I am used to it, I like it much more than the old way. It gives more information and is organized in a way that is easier to read and flows better. I like that it shows the recast delay on clicky items and also the name of the augment slot type instead of just having a number there.

I can't seem to get Titanium to look nearly as good as SoF does even with both having max settings on. Titanium is much darker than SoF is. I really notice the difference when trying to play a human character on SoF vs Titanium.

The only time I login with Titanium now is to verify that my changes didn't cause any problems with Titanium. I really don't play much, but developing content seems to work 100% fine using full-time SoF. For playing, there are still a few minor issues, but I am sure they will get hammered out at some point.

I can't wait until the client is officially ready and caught up with Titanium. The issues that are still remaining are at the top of my skill level or above, so I am limited in what I can help to finish off at this point. I will definitely keep working to knock out what I can in the meantime, though. I am sure with enough time, I could figure more of the harder remaining stuff out (like issues with AAs).
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