Thread: #reloadqst
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Old 06-03-2009, 12:35 AM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default #reloadqst

I'm not 100% certain this is a bug, maybe it's supposed to work like this, but #reloadqst does not read quest globals properly. When I'm working on a quest and I'm storing a value in the database, if I have to do a reload, it acts like the $qglobal{somevalue} is no longer defined even though I can see it in the database. And since I check to see if it's defined and then set it if it's not, it gets reset in the db. When you have to turn in 100 items this can get to be very annoying. Would it be possible for someone to take a look? I briefly looked at the code and if I get time I'll look into it more if no one can do it before I do.
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