Thread: Real Instancing
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  #46  
Old 06-03-2009, 04:47 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Quote:
zone_in_time
The Time of the First character in the Adventure group to zone into the Adventure. Used to start the Duration timer..
This is the time you have to zone into the instance before you automatically fail the adventure.

Quote:
win_points
Total number of points earned if the Adventure group is successful in meeting all of their goals.

lose_points
Total number of points earned if the Adventure group is NOT successful in meeting all of their goals within the allowed Duration limit.
If you beat the adventure before the normal duration you get win_points in theme ldon points. If you don't you then get a half hour to go for a lesser reward and if you win after that you get lose_points in ldon theme. If you still can't win you don't get anything.

Also that table isn't completely up to date, it's missing my most recent assassinate stuff.

Adventure details and adventure members are of little concern to server ops really.
The entry table is what's used to group adventures together for the recruiter eg. if you have 3 adventure templates with id 4 5 and 6 and you want to create an adventure recruiter that gives them all out you create an entry set. (1, 4) (1, 5) (1, 6) it's the same idea as merchant lists in that regard (just no slot id). adventure_template_entry_flavor also points to that number, it's for the text you get when you right click on an adventure recruiter.

Adventure Stats is fairly straight forward.

Last edited by KLS; 06-03-2009 at 12:51 PM..
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