Thread: Say Links
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  #37  
Old 06-06-2009, 03:58 PM
Sion
Fire Beetle
 
Join Date: Jun 2008
Location: -
Posts: 14
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Is there any way to make it where when the player clicks a saylink, the npc they are talking to responds as if they said that but the player doesn't actually say anything?
Also, can you make the text you click on different than what is said/sent to npc?
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