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Old 06-13-2009, 06:26 PM
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trevius
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Join Date: Aug 2006
Location: USA
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Yeah, since the main thing we need is to make an exact copy of the current zone for use in the same zone, but maybe some different values for stats, I don't think it should be as bad as you think, GeorgeS. The idea to copy spawns to another zone is interesting, but there is no way to really handle the spawn2 locations for 2 separate zones easily. In those cases, it is easy enough to just use #npctypespawn in game and #npcspawn add the new spawns in. We just need exact copies of the current zone as far as spawn points go and then copies of the original NPCs in those spawn points. You could probably just append "v1" or "v2" or whatever version to the end of the existing spawngroup name.

Actually, it might make things more simple if you just made something that does an exact copy of the zone and sets it to be used in the new version, and then the other stats can be modified after the new copies are created. To do the modifications, you could add in a new percentage option for adjusting entire columns. It would be similar to the Propogate/Copy field function you already have, accept it would pop up a window that would let you adjust all fields by adding, subtracting, multiplying, or dividing from the original value in the field. So, if you set it to the divide option (radial button or something), then set it to divide all by 2, each field would be half of what it previously was set to. Of course, it would have to be able to use decimals when dividing or multiplying. But, this option would make it really quick to be able to adjust an entire zone column by column to scale exactly how you want to. It also might make your work a bit easier lol.

Thanks in advance as usual, GeorgeS!
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