As a matter of fact I have proposed same thing. Unfortunately its the CLIENT which assignes the color coding to the targets. I was told by the devs, that while its the server which gives XP, even if we set the server to give Xp for the mob levels diffirent that default, the client will stil show you the color coding what client thinks it should be, effectivly confusing the players. Players not gona like the fact that one mob would con Dark Blue and not give Xp while the other one will - there will be no way for them to tell the mobs appart
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