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Old 06-15-2009, 07:30 AM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Well, I wasn't able to get to actually having the server make use of any of the new stats tonight, but I was able to get them all working to show up on items in game when using SoF.

I still plan to start the server side calculations by adding in Heroic stats first, but I am still not sure what exactly needs to be done to do it. From testing, I did verify that not only do Heroic stats increase the cap by the value set, but they also add that many of that particular stat for the value set. So, if you are capped at 300 STR and your items actually total 300 STR, and then you get an item that has 10 Heroic STR on it, you will then have 310 STR showing.

I will mess with it more tomorrow night and see if I can figure out how to handle the code for that stuff.

I also added in the field for normal (non-heroic) SV Corruption, since it wasn't coded yet. The Corruption and stuff will be the hardest stuff to add since it isn't anywhere in the source yet. At least the other stats are already everywhere they need to be and to code in Heroic stats should just mean making it add the extra values and increase the caps.
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