Forgot to clarify. This is the order of priority for armor tints:
1. armortint_red, _green, and _blue in npc_types. If any of these values is non-zero, the tint is applied to all armor pieces, ignoring armortint_id and individual armor piece coloring.
2. armortint_id. If the RGB values in #1 are all 0 but armortint_id is specified, the values from the npc_types_tint table with the corresponding id are used.
3. armor piece tint. If the RGB values in 1 are zero and armortint_id is 0 (or a corresponding record in npc_types_tint cannot be found), or if the red/grn/blu values for a particular armor piece in npc_types_tint are all 0, the tint on the actual armor piece item is displayed.
Hope that clears up any potential confusion.
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