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Old 06-21-2009, 09:32 PM
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trevius
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Join Date: Aug 2006
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That is really awesome, Shendare! ChaosSlayer, I think Shendare meant to say "foot", not "face", since helm was already listed and that would be the same as face.

I will try to get this added ASAP. One thing I wanted to mention is that I don't think armor tint can be sent with an illusion packet, but it should be able to be sent with a wearchange packet. So, I need to go through and write a command or 2 that will use the wearchange packets for changing armor tints or weapons without having to repop the zone/NPC. I don't think it will be too hard to get that coded and I will probably start soon after I get AAs for SoF all figured out and finalized. I will probably try to add in a quest command or 2 for handling armor changes Then we would be able to change out armor on playable races, or we could even swap out weapons on other races mid-fight. Might be cool to have guards that normally have no weapons showing and then they whip them out when they aggro on something, or anything along those lines.

I really like how you made a separate table for handling the new armor settings. I am surprised Live doesn't have anything like this, but maybe they will steal the idea when they see it :P

I do think we could also include a material field for each slot in that table. Then, we could have it send the material for each slot so you could have NPCs with mismatched set pieces like ChaosSlayer suggested.

This is some nice stuff, Shendare I don't know why, but I have been really happy with the illusion and spawn struct stuff we have figure out so far. I guess they are just things that have always bothered me just enough to stay on my radar. It is really nice to finally be working all of this stuff out so it never has to be messed with again other than maybe adding in more commands to use them.
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