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Old 06-21-2009, 11:42 PM
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ChaosSlayerZ
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Quote:
Originally Posted by trevius View Post
ChaosSlayer, it was me that recently added the #randomfeatures command. But, that command only randomizes facial features like hair, beard, haircolor, tattoo and so on. It doesn't randomize armor, but that is a command I would like to add at some point. I wouldn't want it to make completely random armor for entire sets, but maybe using some sort of logic that has chances to make certain random changes that might look good together. The basic idea would be for it to be able to make armor sets similar to the guard one that Shendare posted in the first post. It would definitely take some playing around to make it output halfway decent sets most of the time.

Trev if this case, what we realy need is something like:

quest::npcarmor(slot, material);

so its not random, but rather specific by user wish.
If you do want it random you just do RND on material for specific/all slots

then we don't need to have to put it into DB
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