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  #28  
Old 06-23-2009, 12:19 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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Well maybe I posted too soon! After getting to that step, I assumed that would take care of the rest of the issues.

Classically, your spells would change/improve graphically the higher level you were.

Symbols, for example, would start out green, then around 24 the blue effects would be added to it. After 40 (i think? ) it would also include red particle effects and give you the nice tri-color buffs.

The only other issue I have found so far is that the spells don't actually *shoot* out of your hands, they just float from the top of them.

Anyone have further ideas about how particle colors can be level based, or how to effect the velocity/gravity of spell effects?
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