Well maybe I posted too soon! After getting to that step, I assumed that would take care of the rest of the issues.
Classically, your spells would change/improve graphically the higher level you were.
Symbols, for example, would start out green, then around 24 the blue effects would be added to it. After 40 (i think? ) it would also include red particle effects and give you the nice tri-color buffs.
The only other issue I have found so far is that the spells don't actually *shoot* out of your hands, they just float from the top of them.
Anyone have further ideas about how particle colors can be level based, or how to effect the velocity/gravity of spell effects?
