Quote:
Originally Posted by ChaosSlayerZ
there should be a Rule controling npc chance to hit, which by default set to something like 65%, make it lower - like 55%
other than that - you would have to lower npc max dmg
update npc_types set maxdmg=maxdmg*0.8; - will reduce npc dmg by 20% for all npcs
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Is this what you were talking about? Cause I don't see any hit chance for NPC's.
"0 Combat:BaseHitChance 69 notation"
I'll make that lower and see if it helps. Does that affect players and npcs? Is there something just to affect NPCs?