Quote:
Originally Posted by ChaosSlayerZ
Thats what I had to do.
But there is no such thing as level 0, thats why I propose to drop that other rule and use 0 as "never loose items" - this way you fit 2 rules into 1
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Which other rule?
And how does that improve anything? It gives two different behaviors in the same rule which is likely to be confusing to many. Plus, it works now so why fix what isn't broken?
Not trying to be negative, but I simply do not see the advantage of what you are suggesting.