Yeah let me show you my whole logic =)
basicly I am looking from the other side - what conditions needs to be
achived.
So w ehave 3 base Rules:
-ItemLossLevel -level at which you leave items on coprse (0=never)
-XPLossLevel - level at which you loose XP when you die (0=never)
-LeaveCoprse - if you leave corpse when you die.
How these 3 rules work together:
1. LIVE-like:
ItemLoss =10, XPLoss = 6 (or whatever it was), LeaveCorpse= YES.
2. Custom, do not loose items, but loose XP:
ItemLoss =0, XPLoss = 6, LeaveCorpse= YES.
3. Custom, do not loose XP, but leave items:
ItemLoss =10, XPLoss = 0, LeaveCorpse= YES.
4. Custom, loose nothing, but leave corpses as indication of your failure, or for PvP reasons:
ItemLoss =0, XPLoss = 0, LeaveCorpse= YES.
5. Custom, loose nothing, no corpses:
ItemLoss =0, XPLoss = 0, LeaveCorpse= NO.
6. HARD CORE: Loose XP on death wihout ability to resurect (permanent Xp loos):
ItemLoss =0, XPLoss = 6, LeaveCorpse= NO.
7. HARD CORE: Loose items on death wihout ability to get them back:
ItemLoss =10, XPLoss = 0, LeaveCorpse= NO.
8. ULTRA HARD CORE: Permanently Loose everything:
ItemLoss =10, XPLoss = 6, LeaveCorpse= NO.
So I have shown you 8 diffirent combos, with just 3 rules.
If I missed a posible combo - speak up =)
Now a GOOD Rule addition will be a rule which will determine if player looses a level when he looses XP - I know many devs would like to see it rule. Thsi way you can still punish players with death XP loss, but spare them the pain of loosing a level.
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