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Old 07-03-2009, 09:02 PM
eqwarrior
Sarnak
 
Join Date: Jul 2009
Location: United States
Posts: 40
Exclamation rule_values table descriptions

Would the developers be nice enough to let all of us know the default values and descriptions for the rule_values? You could reply and copy/paste the posted text here and add/edit the descriptions, possible in better format than the code tag I wrapped it with. I'm sure we would all appreciate it. Thanks so much!

Code:
rule_name	rule_value	notes
Aggro:CriticallyWoundedAggroMod	100	notation
Aggro:CurrentTargetAggroMod	0	0 will prefer our current target to any other, > 0 makes it harder for our npcs to switch targets.
Aggro:IncapacitateAggroMod	500	mez:blind:charm etc etc
Aggro:MeleeRangeAggroMod	100	notation
Aggro:MovementImpairAggroMod	175	notation
Aggro:PetSpellAggroMod	50	notation
Aggro:SittingAggroMod	35	notation
Aggro:SlowAggroMod	450	notation
Aggro:SmartAggroList	TRUE	notation
Aggro:SongAggroMod	33	notation
Aggro:SpellAggroMod	100	notation
Aggro:StunAggroMod	750	notation
Character:AAExpMultiplier	2	notation
Character:AutosaveIntervalS	300	0=disabled
Character:BindAnywhere	0	notation
Character:ConsumptionMultiplier	700	item's hunger restored = this value * item's food level:100 = normal:50 = people eat 2x as fast:200 = people eat 2x as slow
Character:CorpseDecayTimeMS	1800000	notation
Character:DeathExpLossLevel	0	notation
Character:DeathExpLossMultiplier	0	Adjust how much exp is lost
Character:DeathItemLossLevel	10	notation
Character:EnduranceRegenMultiplier	100	notation
Character:ExpMultiplier	1	notation
Character:GroupExpMultiplier	0.5	notation
Character:HealOnLevel	TRUE	notation
Character:HPRegenMultiplier	100	notation
Character:ItemAccuracyCap	1500	notation
Character:ItemAvoidanceCap	130	notation
Character:ItemCombatEffectsCap	150	notation
Character:ItemDamageShieldCap	1000	notation
Character:ItemDoTShieldingCap	15	notation
Character:ItemHealthRegenCap	50000	notation
Character:ItemManaRegenCap	50000	notation
Character:ItemShieldingCap	15	notation
Character:ItemSpellShieldingCap	15	notation
Character:ItemStrikethroughCap	90	notation
Character:ItemStunResistCap	35	notation
Character:KillsPerGroupLeadershipAA	50	
Character:KillsPerRaidLeadershipAA	50	
Character:LeaveCorpses	FALSE	notation
Character:LeaveNakedCorpses	TRUE	notation
Character:ManaRegenMultiplier	100	notation
Character:MaxExpLevel	0	Sets the Max Level attainable via Experience
Character:MaxLevel	70	notation
Character:RaidExpMultiplier	0.2	notation
Character:RestRegenPercent	0	Set to >0 to enable rest state bonus HP and mana regen.
Character:RestRegenTimeToActivate	30	Time in seconds for rest state regen to kick in.
Character:SharedBankPlat	FALSE	off by default to prevent duping for now
Character:SkillUpModifier	400	skill ups are at 100%
Character:UseDeathExpLossMult	FALSE	Adjust to use the above multiplier or to use code default.
Chat:EnableVoiceMacros	TRUE	notation
Chat:ServerWideAuction	TRUE	notation
Chat:ServerWideOOC	TRUE	notation
Combat:AdjustProcPerMinute	FALSE	notation
Combat:AgiHitFactor	0.01	notation
Combat:ArcheryHitPenalty	0.25	Archery has a hit penalty to try to help balance it with the plethora of long term +hit modifiers for it
Combat:ArcheryStationaryPenalty	1	Damage Penalty for moving or rooted targets.  1 = 50% penalty (Default), 2 = no penalty, 0 = 100% penalty
Combat:AvgProcsPerMinute	18	notation
Combat:BaseCritChance	0.01	The base crit chance for non warriors:NOTE: This will apply to NPCs as well
Combat:BaseHitChance	75	notation
Combat:BaseProcChance	0.035	notation
Combat:BerserkBaseCritChance	0.01	The bonus base crit chance you get when you're berserk
Combat:CasterHitChanceMod	0.7	
Combat:ClientBaseCritChance	0.01	The base crit chance for all clients:this will stack with warrior's/zerker's crit chance.
Combat:EnableFearPathing	TRUE	notation
Combat:FleeHPRatio	5	notation
Combat:FleeIfNotAlone	0	If false:mobs won't flee if other mobs are in combat with it.
Combat:HeavyAvoidChanceMod	1	
Combat:HitBonusPerLevel	0.4	You gain this % of hit for every level you are above your target
Combat:HitFalloffMajor	50	hit will fall off sharply if we're outside the minor and moderate range
Combat:HitFalloffMinor	5	hit will fall off up to 5% over the initial level range
Combat:HitFalloffModerate	7	hit will fall off up to 7% over the three levels after the initial level range
Combat:HitPerLevelDiff	45	
Combat:LightAvoidChanceMod	0.91	
Combat:MeleeHitChanceMod	1	
Combat:MinRangedAttackDist	25	Minimum Distance to use Ranged Attacks 
Combat:ModerateAvoidChanceMod	0.96	
Combat:NPCBashKickLevel	6	The level that npcs can KICK/BASH
Combat:NPCBonusHitChance	-10	
Combat:PriestHitChanceMod	0.85	
Combat:ProcDexDivideBy	11000	notation
Combat:ProcPerMinDexContrib	0.075	notation
Combat:UnarmoredAvoidChanceMod	0.86	
Combat:WarBerBaseCritChance	0.01	The base crit chance for warriors and berserkers:only applies to clients
Combat:WeaponSkillFalloff	0.33	For every weapon skill point that's not maxed you lose this % of hit
EventLog:RecordBuyFromMerchant	FALSE	Record purchases by a player from an NPC merchant in eventlog table
EventLog:RecordSellToMerchant	FALSE	Record sales from a player to an NPC merchant in eventlog table
GM:MinStatusToZoneAnywhere	250	This setting overrides the minstatus setting in the zones table if set
Guild:MaxMembers	2048	Max number of members allowed in a single guild
Map:FindBestZHeightAdjust	1	
Map:UseClosestZ	FALSE	
Merchant:BuyCostMod	0.95	Modifier for NPC buy price.
Merchant:ChaBonusMod	3.45	Determines CHA cap:from 104 CHA. 3.45 is 132 CHA at apprehensive. 0.34 is 400 CHA at apprehensive.
Merchant:ChaPenaltyMod	1.52	Determines CHA bottom:up to 102 CHA. 1.52 is 37 CHA at apprehensive. 0.98 is 0 CHA at apprehensive.
Merchant:PriceBonusPct	4	Determines maximum price bonus from having good faction/CHA. Value is a percent.
Merchant:PricePenaltyPct	4	Determines maximum price penalty from having bad faction/CHA. Value is a percent.
Merchant:SellCostMod	1.05	Modifier for NPC sell price.
Merchant:UsePriceMod	TRUE	Use faction/charisma price modifiers.
NPC:CorpseUnlockTimer	150000	notation
NPC:EmptyNPCCorpseDecayTimeMS	0	notation
NPC:LastFightingDelayMovingMax	20000	Maximum time (in ms) before mob goes home after all aggro loss
NPC:LastFightingDelayMovingMin	10000	Minimum time (in ms) before mob goes home after all aggro loss
NPC:MajorNPCCorpseDecayTimeMS	1200000	level>=55
NPC:MinorNPCCorpseDecayTimeMS	1200000	level<55
NPC:OOCRegen	10	notation
Pathing:Aggro	TRUE	
Pathing:AggroReturnToGrid	TRUE	
Pathing:CandidateNodeRangeXY	400	
Pathing:CandidateNodeRangeZ	10	
Pathing:CullNodesFromEnd	1	
Pathing:CullNodesFromStart	1	
Pathing:Fear	TRUE	
Pathing:Find	TRUE	
Pathing:Guard	TRUE	
Pathing:LOSCheckFrequency	1000	
Pathing:MaxNodesLeftForLOSCheck	4	
Pathing:MinDistanceForLOSCheckLong	1000000	
Pathing:MinDistanceForLOSCheckShort	40000	
Pathing:MinNodesTraversedForLOSCheck	3	
Pathing:RouteUpdateFrequencyLong	5000	
Pathing:RouteUpdateFrequencyNodeCount	5	
Pathing:RouteUpdateFrequencyShort	1000	
Pathing:ZDiffThreshold	10	
Pets:AttackCommandRange	300	Range at which a pet will respond to attack commands
Skills:MaxTrainTradeskills	100	Highest skill level that tradeskills can be trained to from GM Trainers
Spells:AutoResistDiff	30	notation
Spells:BaseCritChance	0	base % chance that everyone has to crit a spell
Spells:BaseCritRatio	100	base % bonus to damage on a successful spell crit. 100 = 2x damage
Spells:PartialHitChance	0.7	The chance when a spell is resisted that it will partial hit.
Spells:PartialHitChanceFear	0.25	The chance when a fear spell is resisted that it will partial hit.
Spells:ResistChance	1	chance to resist given no resists and same level
Spells:ResistMod	0.4	multiplier:chance to resist = this * ResistAmount
Spells:ResistPerLevelDiff	10	8.5 resist per level difference.
Spells:TranslocateTimeLimit	30	If not zero:time in seconds to accept a Translocate.
Spells:WizCritChance	7	wiz's crit chance:on top of BaseCritChance
Spells:WizCritLevel	12	level wizards first get spell crits
Spells:WizCritRatio	0	wiz's crit bonus:on top of BaseCritRatio (should be 0 for Live-like)
TaskSystem:EnableTaskProximity	TRUE	notation
TaskSystem:EnableTaskSystem	TRUE	Globally enable or disable the Task system
TaskSystem:KeepOneRecordPerCompletedTask	TRUE	notation
TaskSystem:PeriodicCheckTimer	5	Seconds between checks for failed tasks. Also used by the 'Touch' activity
TaskSystem:RecordCompletedOptionalActivities	TRUE	notation
TaskSystem:RecordCompletedTasks	TRUE	notation
World:AddMaxClientsPerIP	-1	Maximum number of clients allowed to connect per IP address if account status is < ExemptMaxClientsStatus.  Default value: -1 (feature disabled)
World:AddMaxClientsStatus	-1	Accounts with status >= this rule will be allowed to use the amount of accounts defined in the AddMaxClientsPerIP.  Default value: -1 (feature disabled)
World:ClearTempMerchantlist	TRUE	cavedude: Clears temp merchant items when world boots.
World:ClientKeepaliveTimeoutMS	95000	notation
World:EnableReturnHomeButton	FALSE	notation
World:EnableTutorialButton	FALSE	notation
World:ExemptMaxClientsStatus	-1	Exempt accounts from the MaxClientsPerIP and AddMaxClientsStatus rules:if their status is >= this value.  Default value: -1 (feature disabled)
World:GMAccountIPList	FALSE	Check ip list against GM Accounts:AntiHack GM Accounts.
World:MaxClientsPerIP	-1	Maximum number of clients allowed to connect per IP address if account status is < AddMaxClientsStatus.  Default value: -1 (feature disabled)
World:MaxLevelForTutorial	10	notation
World:MinOfflineTimeToReturnHome	21600	21600 seconds is 6 Hours
World:SoFStartZoneID	-1	Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)
World:TutorialZoneID	3	notation
World:UseBannedIPsTable	0	Toggle whether or not to check incoming client connections against the Banned_IPs table. Set this value to false to disable this feature.
World:ZoneAutobootTimeoutMS	120000	notation
Zone:AutoShutdownDelay	5000	How long a dynamic zone stays loaded while empty
Zone:EnableMQGateDetector	TRUE	Enable the MQGate Detector.  Set to False to disable this feature.
Zone:EnableMQGhostDetector	TRUE	Enable the MQGhost Detector.  Set to False to disable this feature.
Zone:EnableMQWarpDetector	TRUE	Enable the MQWarp Detector.  Set to False to disable this feature.
Zone:EnableMQZoneDetector	FALSE	Enable the MQZone Detector.  Set to False to disable this feature.
Zone:EnableShadowrest	0	 enables or disables the shadowrest zone feature for player corpses. Default is turned off.
Zone:GraveyardTimeMS	1200000	
Zone:MQGateExemptStatus	50	Required status level to exempt the MQGateDetector.  Set to -1 to disable this feature.
Zone:MQGhostExemptStatus	50	Required status level to exempt the MGhostDetector.  Set to -1 to disable this feature.
Zone:MQWarpDetectorDistance	150	Distance a player must travel between client to server location updates before a warp is registered.  30 allows for beyond GM speed without lag.
Zone:MQWarpExemptStatus	300	Required status level to exempt the MQWarpDetector.  Set to -1 to disable this feature.
Zone:MQWarpLagThreshold	150	Distance beyond the Zone:MQWarpDetectorDistance that a player must travel within the MQWarpThresholdTimer amount of time before tripping the MQWarp detector.  Set to 0 to disable this feature.
Zone:MQWarpThresholdTimer	90000	Amount of time before the warp_threshold resets to the Zone:MQWarpLagThreshold value.  Default: 90000 (900 seconds/15 minutes).  Set to -1 to disable this feature.
Zone:MQZoneExemptStatus	50	Required status level to exempt the MQZoneDetector.  Set to -1 to disable this feature.
Zone:NPCGlobalPositionUpdateInterval	60000	
Zone:PEQZoneDebuff1	4454	First debuff casted by #peqzone Default is Cursed Keepers Blight.
Zone:PEQZoneDebuff2	2209	Second debuff casted by #peqzone Default is Tendrils of Apathy.
Zone:PEQZoneReuseTime	900	Amount of time, in seconds, before you can reuse the #peqzone command
Zone:UsePEQZoneDebuffs	TRUE	Will determine if #peqzone will debuff players or not when used.
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