Would the developers be nice enough to let all of us know the default values and descriptions for the rule_values? You could reply and copy/paste the posted text here and add/edit the descriptions, possible in better format than the code tag I wrapped it with. I'm sure we would all appreciate it. Thanks so much!
Code:
rule_name rule_value notes
Aggro:CriticallyWoundedAggroMod 100 notation
Aggro:CurrentTargetAggroMod 0 0 will prefer our current target to any other, > 0 makes it harder for our npcs to switch targets.
Aggro:IncapacitateAggroMod 500 mez:blind:charm etc etc
Aggro:MeleeRangeAggroMod 100 notation
Aggro:MovementImpairAggroMod 175 notation
Aggro:PetSpellAggroMod 50 notation
Aggro:SittingAggroMod 35 notation
Aggro:SlowAggroMod 450 notation
Aggro:SmartAggroList TRUE notation
Aggro:SongAggroMod 33 notation
Aggro:SpellAggroMod 100 notation
Aggro:StunAggroMod 750 notation
Character:AAExpMultiplier 2 notation
Character:AutosaveIntervalS 300 0=disabled
Character:BindAnywhere 0 notation
Character:ConsumptionMultiplier 700 item's hunger restored = this value * item's food level:100 = normal:50 = people eat 2x as fast:200 = people eat 2x as slow
Character:CorpseDecayTimeMS 1800000 notation
Character:DeathExpLossLevel 0 notation
Character:DeathExpLossMultiplier 0 Adjust how much exp is lost
Character:DeathItemLossLevel 10 notation
Character:EnduranceRegenMultiplier 100 notation
Character:ExpMultiplier 1 notation
Character:GroupExpMultiplier 0.5 notation
Character:HealOnLevel TRUE notation
Character:HPRegenMultiplier 100 notation
Character:ItemAccuracyCap 1500 notation
Character:ItemAvoidanceCap 130 notation
Character:ItemCombatEffectsCap 150 notation
Character:ItemDamageShieldCap 1000 notation
Character:ItemDoTShieldingCap 15 notation
Character:ItemHealthRegenCap 50000 notation
Character:ItemManaRegenCap 50000 notation
Character:ItemShieldingCap 15 notation
Character:ItemSpellShieldingCap 15 notation
Character:ItemStrikethroughCap 90 notation
Character:ItemStunResistCap 35 notation
Character:KillsPerGroupLeadershipAA 50
Character:KillsPerRaidLeadershipAA 50
Character:LeaveCorpses FALSE notation
Character:LeaveNakedCorpses TRUE notation
Character:ManaRegenMultiplier 100 notation
Character:MaxExpLevel 0 Sets the Max Level attainable via Experience
Character:MaxLevel 70 notation
Character:RaidExpMultiplier 0.2 notation
Character:RestRegenPercent 0 Set to >0 to enable rest state bonus HP and mana regen.
Character:RestRegenTimeToActivate 30 Time in seconds for rest state regen to kick in.
Character:SharedBankPlat FALSE off by default to prevent duping for now
Character:SkillUpModifier 400 skill ups are at 100%
Character:UseDeathExpLossMult FALSE Adjust to use the above multiplier or to use code default.
Chat:EnableVoiceMacros TRUE notation
Chat:ServerWideAuction TRUE notation
Chat:ServerWideOOC TRUE notation
Combat:AdjustProcPerMinute FALSE notation
Combat:AgiHitFactor 0.01 notation
Combat:ArcheryHitPenalty 0.25 Archery has a hit penalty to try to help balance it with the plethora of long term +hit modifiers for it
Combat:ArcheryStationaryPenalty 1 Damage Penalty for moving or rooted targets. 1 = 50% penalty (Default), 2 = no penalty, 0 = 100% penalty
Combat:AvgProcsPerMinute 18 notation
Combat:BaseCritChance 0.01 The base crit chance for non warriors:NOTE: This will apply to NPCs as well
Combat:BaseHitChance 75 notation
Combat:BaseProcChance 0.035 notation
Combat:BerserkBaseCritChance 0.01 The bonus base crit chance you get when you're berserk
Combat:CasterHitChanceMod 0.7
Combat:ClientBaseCritChance 0.01 The base crit chance for all clients:this will stack with warrior's/zerker's crit chance.
Combat:EnableFearPathing TRUE notation
Combat:FleeHPRatio 5 notation
Combat:FleeIfNotAlone 0 If false:mobs won't flee if other mobs are in combat with it.
Combat:HeavyAvoidChanceMod 1
Combat:HitBonusPerLevel 0.4 You gain this % of hit for every level you are above your target
Combat:HitFalloffMajor 50 hit will fall off sharply if we're outside the minor and moderate range
Combat:HitFalloffMinor 5 hit will fall off up to 5% over the initial level range
Combat:HitFalloffModerate 7 hit will fall off up to 7% over the three levels after the initial level range
Combat:HitPerLevelDiff 45
Combat:LightAvoidChanceMod 0.91
Combat:MeleeHitChanceMod 1
Combat:MinRangedAttackDist 25 Minimum Distance to use Ranged Attacks
Combat:ModerateAvoidChanceMod 0.96
Combat:NPCBashKickLevel 6 The level that npcs can KICK/BASH
Combat:NPCBonusHitChance -10
Combat:PriestHitChanceMod 0.85
Combat:ProcDexDivideBy 11000 notation
Combat:ProcPerMinDexContrib 0.075 notation
Combat:UnarmoredAvoidChanceMod 0.86
Combat:WarBerBaseCritChance 0.01 The base crit chance for warriors and berserkers:only applies to clients
Combat:WeaponSkillFalloff 0.33 For every weapon skill point that's not maxed you lose this % of hit
EventLog:RecordBuyFromMerchant FALSE Record purchases by a player from an NPC merchant in eventlog table
EventLog:RecordSellToMerchant FALSE Record sales from a player to an NPC merchant in eventlog table
GM:MinStatusToZoneAnywhere 250 This setting overrides the minstatus setting in the zones table if set
Guild:MaxMembers 2048 Max number of members allowed in a single guild
Map:FindBestZHeightAdjust 1
Map:UseClosestZ FALSE
Merchant:BuyCostMod 0.95 Modifier for NPC buy price.
Merchant:ChaBonusMod 3.45 Determines CHA cap:from 104 CHA. 3.45 is 132 CHA at apprehensive. 0.34 is 400 CHA at apprehensive.
Merchant:ChaPenaltyMod 1.52 Determines CHA bottom:up to 102 CHA. 1.52 is 37 CHA at apprehensive. 0.98 is 0 CHA at apprehensive.
Merchant:PriceBonusPct 4 Determines maximum price bonus from having good faction/CHA. Value is a percent.
Merchant:PricePenaltyPct 4 Determines maximum price penalty from having bad faction/CHA. Value is a percent.
Merchant:SellCostMod 1.05 Modifier for NPC sell price.
Merchant:UsePriceMod TRUE Use faction/charisma price modifiers.
NPC:CorpseUnlockTimer 150000 notation
NPC:EmptyNPCCorpseDecayTimeMS 0 notation
NPC:LastFightingDelayMovingMax 20000 Maximum time (in ms) before mob goes home after all aggro loss
NPC:LastFightingDelayMovingMin 10000 Minimum time (in ms) before mob goes home after all aggro loss
NPC:MajorNPCCorpseDecayTimeMS 1200000 level>=55
NPC:MinorNPCCorpseDecayTimeMS 1200000 level<55
NPC:OOCRegen 10 notation
Pathing:Aggro TRUE
Pathing:AggroReturnToGrid TRUE
Pathing:CandidateNodeRangeXY 400
Pathing:CandidateNodeRangeZ 10
Pathing:CullNodesFromEnd 1
Pathing:CullNodesFromStart 1
Pathing:Fear TRUE
Pathing:Find TRUE
Pathing:Guard TRUE
Pathing:LOSCheckFrequency 1000
Pathing:MaxNodesLeftForLOSCheck 4
Pathing:MinDistanceForLOSCheckLong 1000000
Pathing:MinDistanceForLOSCheckShort 40000
Pathing:MinNodesTraversedForLOSCheck 3
Pathing:RouteUpdateFrequencyLong 5000
Pathing:RouteUpdateFrequencyNodeCount 5
Pathing:RouteUpdateFrequencyShort 1000
Pathing:ZDiffThreshold 10
Pets:AttackCommandRange 300 Range at which a pet will respond to attack commands
Skills:MaxTrainTradeskills 100 Highest skill level that tradeskills can be trained to from GM Trainers
Spells:AutoResistDiff 30 notation
Spells:BaseCritChance 0 base % chance that everyone has to crit a spell
Spells:BaseCritRatio 100 base % bonus to damage on a successful spell crit. 100 = 2x damage
Spells:PartialHitChance 0.7 The chance when a spell is resisted that it will partial hit.
Spells:PartialHitChanceFear 0.25 The chance when a fear spell is resisted that it will partial hit.
Spells:ResistChance 1 chance to resist given no resists and same level
Spells:ResistMod 0.4 multiplier:chance to resist = this * ResistAmount
Spells:ResistPerLevelDiff 10 8.5 resist per level difference.
Spells:TranslocateTimeLimit 30 If not zero:time in seconds to accept a Translocate.
Spells:WizCritChance 7 wiz's crit chance:on top of BaseCritChance
Spells:WizCritLevel 12 level wizards first get spell crits
Spells:WizCritRatio 0 wiz's crit bonus:on top of BaseCritRatio (should be 0 for Live-like)
TaskSystem:EnableTaskProximity TRUE notation
TaskSystem:EnableTaskSystem TRUE Globally enable or disable the Task system
TaskSystem:KeepOneRecordPerCompletedTask TRUE notation
TaskSystem:PeriodicCheckTimer 5 Seconds between checks for failed tasks. Also used by the 'Touch' activity
TaskSystem:RecordCompletedOptionalActivities TRUE notation
TaskSystem:RecordCompletedTasks TRUE notation
World:AddMaxClientsPerIP -1 Maximum number of clients allowed to connect per IP address if account status is < ExemptMaxClientsStatus. Default value: -1 (feature disabled)
World:AddMaxClientsStatus -1 Accounts with status >= this rule will be allowed to use the amount of accounts defined in the AddMaxClientsPerIP. Default value: -1 (feature disabled)
World:ClearTempMerchantlist TRUE cavedude: Clears temp merchant items when world boots.
World:ClientKeepaliveTimeoutMS 95000 notation
World:EnableReturnHomeButton FALSE notation
World:EnableTutorialButton FALSE notation
World:ExemptMaxClientsStatus -1 Exempt accounts from the MaxClientsPerIP and AddMaxClientsStatus rules:if their status is >= this value. Default value: -1 (feature disabled)
World:GMAccountIPList FALSE Check ip list against GM Accounts:AntiHack GM Accounts.
World:MaxClientsPerIP -1 Maximum number of clients allowed to connect per IP address if account status is < AddMaxClientsStatus. Default value: -1 (feature disabled)
World:MaxLevelForTutorial 10 notation
World:MinOfflineTimeToReturnHome 21600 21600 seconds is 6 Hours
World:SoFStartZoneID -1 Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)
World:TutorialZoneID 3 notation
World:UseBannedIPsTable 0 Toggle whether or not to check incoming client connections against the Banned_IPs table. Set this value to false to disable this feature.
World:ZoneAutobootTimeoutMS 120000 notation
Zone:AutoShutdownDelay 5000 How long a dynamic zone stays loaded while empty
Zone:EnableMQGateDetector TRUE Enable the MQGate Detector. Set to False to disable this feature.
Zone:EnableMQGhostDetector TRUE Enable the MQGhost Detector. Set to False to disable this feature.
Zone:EnableMQWarpDetector TRUE Enable the MQWarp Detector. Set to False to disable this feature.
Zone:EnableMQZoneDetector FALSE Enable the MQZone Detector. Set to False to disable this feature.
Zone:EnableShadowrest 0 enables or disables the shadowrest zone feature for player corpses. Default is turned off.
Zone:GraveyardTimeMS 1200000
Zone:MQGateExemptStatus 50 Required status level to exempt the MQGateDetector. Set to -1 to disable this feature.
Zone:MQGhostExemptStatus 50 Required status level to exempt the MGhostDetector. Set to -1 to disable this feature.
Zone:MQWarpDetectorDistance 150 Distance a player must travel between client to server location updates before a warp is registered. 30 allows for beyond GM speed without lag.
Zone:MQWarpExemptStatus 300 Required status level to exempt the MQWarpDetector. Set to -1 to disable this feature.
Zone:MQWarpLagThreshold 150 Distance beyond the Zone:MQWarpDetectorDistance that a player must travel within the MQWarpThresholdTimer amount of time before tripping the MQWarp detector. Set to 0 to disable this feature.
Zone:MQWarpThresholdTimer 90000 Amount of time before the warp_threshold resets to the Zone:MQWarpLagThreshold value. Default: 90000 (900 seconds/15 minutes). Set to -1 to disable this feature.
Zone:MQZoneExemptStatus 50 Required status level to exempt the MQZoneDetector. Set to -1 to disable this feature.
Zone:NPCGlobalPositionUpdateInterval 60000
Zone:PEQZoneDebuff1 4454 First debuff casted by #peqzone Default is Cursed Keepers Blight.
Zone:PEQZoneDebuff2 2209 Second debuff casted by #peqzone Default is Tendrils of Apathy.
Zone:PEQZoneReuseTime 900 Amount of time, in seconds, before you can reuse the #peqzone command
Zone:UsePEQZoneDebuffs TRUE Will determine if #peqzone will debuff players or not when used.