View Single Post
  #7  
Old 07-06-2009, 11:02 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Okay, apparently the problem was caused by a call to GetReverseFactionCon() for a non-player entity.

Fixed with the following code change:

File: mob.cpp, Line 817 - mob::FillSpawnStruct()
Code:
  if (ForWho && ForWho->IsClient() && RuleB(World, FlagHostileNPCs))
  {
    switch (ForWho->CastToClient()->GetReverseFactionCon(this))
    {
      case FACTION_THREATENLY:
      case FACTION_SCOWLS:
        memcpy_s(ns->spawn.lastName, sizeof(ns->spawn.lastName), "Hostile", 8);
        break;
    }
  }
On an unrelated note, I found that if you have a pet, you can aggro hostile NPCs even with the GM flag on. LOL.

It's hard to tell whether the pet's aggroing the NPC or the NPC is aggroing on the pet.
Reply With Quote