Quote:
Originally Posted by trevius
I am not completely apposed to a rule for it, but I think we need to pick and chose what is really worth adding rules for. If we add a special rule for rogue BS damage, then why not add rules for every class damage, or spell effectiveness etc etc until it was overwhelming and bogging down the code? The main reason for adding a rule for monks is because it was added for stuff that items can't necessarily effect directly like their kick attacks. The archery rules are a bit of a special case as well.
For this particular case, it wouldn't exactly be a bad thing to have a rule, but it would be extremely easy to run 1 query on the items table to make the exact same adjustments you would make by changing that rule. And if you are worried about being able to get items to their original settings, just save the query and alter it slightly to run it in reverse. When I make changes to all items in the items table with queries, I always note them on my forums so I can easily undo them if ever needed.
I am sure that if KLS or the other devs like the idea of this rule, that it will be added. I just personally wouldn't add it myself for the reasons stated.
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Well yeah it depends on specific thing in question.
Spells I can easily modifiy in spell file. BS property for items - once it goes live, but few things stil remain out of reach. Such as - things like Harm Touch and Lay Hands are partialy hard coded in the source despite having a nice entries in spell file. (you cannot alter their refresh time for example). Would be nice to get back control over those things. (by simply allowing their properties to be read from spell data)