View Single Post
  #4  
Old 07-11-2009, 11:01 PM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default

After peeking into the source, I don't see any class-based modifications in Mob::CheckHitChance, but then again, most mitigation is currently calculated as a chance to avoid a hit rather than a reduction in damage. Even still, I wasn't able to find any reference to a class-based mitigation modifier in the rest of attack.cpp, so it doesn't look like this is currently coded.
__________________
GM-Impossible of 'A work in progress'
A non-legit PEQ DB server
How to create your own non-legit server

My Contributions to the Wiki
Reply With Quote