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Old 07-19-2009, 07:00 AM
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trevius
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Join Date: Aug 2006
Location: USA
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I went ahead and removed the No Target requirement for proximity says. So, now you can have a target and still trigger a proximity say, which I think makes them a bit more flexible. You can still check for a target within the script easily enough if you really don't want the player to have a target when triggering a proximity say.
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