I have a solution to the HP issue introduced with this code: Adding a random HP field! This allows for random HP between values.
If defined in the database, hp will be a minimum value and hpmax will be a maxhp value, in a similar fashion that level works by choosing a random number. That way fights are a wee bit more dynamic. I don't know if this is stepping too far into the custom realm where it should be posted in custom code, but..
Diff will be uploaded after I test this change.
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