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  #5  
Old 08-03-2009, 06:42 PM
Wesell
Sarnak
 
Join Date: Mar 2009
Location: none
Posts: 30
Default

Wouldn't it make more sense if the level and HP were based on the same random number so that higher level mobs have more HP and vice versa.

Code:
max_hp = max_hp + ((level - moblevel)/(maxlevel - moblevel))*(hpmax - max_hp)
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