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Old 08-03-2009, 10:54 PM
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Secrets
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Join Date: May 2007
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Quote:
Originally Posted by Wesell View Post
Wouldn't it make more sense if the level and HP were based on the same random number so that higher level mobs have more HP and vice versa.

Code:
max_hp = max_hp + ((level - moblevel)/(maxlevel - moblevel))*(hpmax - max_hp)
I wanted the fields to be independant of each other.
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