It's kind of the same idea edge did. We had a % modifier on stats, and the stats would scale to level. I would totally be for that, if only for making custom content easier.
The main issue a lot of server ops have in balancing NPCs is making it so their stats are challenging for the level they are at. Otherwise, you have level 98 mobs one shotting people because they think "higher level is better". If you have a generic scaling for NPCs, it would make it a ton easier to scale to custom content, and encounters in general. I would love a variable like this for creating almost anything.
If this system was implemented, i'd also remove the hpmax submission.
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