Yep, definately related to buffs and items equipped by NPCs. It adds to the NPC's base hp when an item gets added to a mob and the mob equips it. Thus, it adds 0 to base HP, recalculates base HP, and sends it to the mob. That's why the client sees -133% HP, it's getting WAY higher HP in a packet, but the mob actually has less serversided. When the client targets it, it shows the number, and when you showstats the NPC, the number is 100.
Now to fix this. :P
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