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Old 08-18-2009, 01:49 AM
Midgett
Fire Beetle
 
Join Date: May 2009
Location: AL
Posts: 29
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Quote:
Originally Posted by steve View Post
No change moving the files over.

I really think it's a DirectX issue. They never went back and changed any of the old zones when upgrading the DirectX version during GoD. They updated a few textures, but I think that was before GoD came out.

I'd blame a broken eqmain.dll file, but the waterfall was for sure working during SoF. And even with SoF client files, the waterfall does not show up in the emulator. Perhaps it's a missing opcode or data sent during the zoning process that we haven't identified yet?

Maybe someone could check the zone output when zoning into Great Divide?
Thx for taking the time to do this Steve. You saved me some $$.
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