Quote:
Originally Posted by steve
No change moving the files over.
I really think it's a DirectX issue. They never went back and changed any of the old zones when upgrading the DirectX version during GoD. They updated a few textures, but I think that was before GoD came out.
I'd blame a broken eqmain.dll file, but the waterfall was for sure working during SoF. And even with SoF client files, the waterfall does not show up in the emulator. Perhaps it's a missing opcode or data sent during the zoning process that we haven't identified yet?
Maybe someone could check the zone output when zoning into Great Divide?
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Thx for taking the time to do this Steve. You saved me some $$.
