I ran into that as well. Running the script a second time solved it, so people can use that fix in the meantime.
I noticed that there were two rules giving errors with this database revision on start-up. They were:
AA:MaxEffectSlots
Pathing:MaxNodesLeftForLOSCheck
It's an "unable to find/unable to interpret" rule error. Any idea what's going on there? They're in the database, so something must be missing in the binaries, I reckon.
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