Sorry guys.. I had to leave town to visit a friend in the hospital. I didn't arrive back until today.. took a while to catch up on all this :P
Here's the deal. My original intent was to create a server as close to the original experience as I could.. and this objective never changed. In the future, I might make a different server, with different goals, and customizations. I tried my best to recreate content based on my mission goal (legit pve classic). In this particular progression, items will be nerfed and unnerfed as they originally were, zones will be locked and unlocked as per the timeline. The timeline was created based on patch dates and research.
If I were to pick and choose customizations based purely on a "time saving" features, it completely changes the game. I sympathize with the soulbinder arguments.. some people say, remove them because they aren't classic. Other people say keep them because if you're somewhere remote, finding a bind might be impossible. In this instance, I can see a compromise because of population differences. That bind might never show up, whereas not having a port.. that's just a convenience factor.
I interpreted some of the posts to mean that having to run everywhere is non-classic. I remember running all the time.. to my destination, while shouting for ports.. which usually didn't happen. This is in a prekunark setting.. so I'm not seeing the problem here.
Traditionally, locating a port was difficult..or damn near impossible. People went to the lengths of leveling up alternate characters just to use for ports. Later, transporation was widely common and a source of income for said porters. If everyone was moving around at their leisure.. certain zones become useless.. and those random chance encounters you might have.. simply won't exist.
I want to reiterate that I appreciate all the feedback given on all the issues. Thats the only way I know how people feel about them :P Ideas mentioned here sound great.. and if needed, those will surely be on the poll options. Almost all decisions have been made by the feedback of beta testers.
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But if the original goal was Vanilla EQ, stick to your guns, take no prisoners, and try to deliver the best damn Classic experience possible.
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yes.

And also I would be doing an injustice to the people on my forums that don't read or post here.. by changing my mission statement to classic eq : convenience edition. The most hardcore classic purists are located there.. and if polled, would greatly outnumber the amount of posted differences here.
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Of course, if it works, you're more likely to have close-knit groups and guilds.
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Adventurers banding together against common foes in the quest for loot and glory in a fantasy setting? Sure :p
In closing.. I want to say I am not immune to compromise. If the majority of players deem something in need of change.. there's a high probability that we will change it.
Feel free to post any questions or concerns at the forums
http://classicbetatest.guildlaunch.com