Quote:
Originally Posted by Leere
DAT
The format for the terrain files. I haven't really managed to display these yet, but they are at least parsing correctly.
From the ZON file, two parameters are needed to generate any kind of worthwhile terrain. QUADSPERTILE, to load the height values correctly, and UNITSPERVERT, to create an actual quad grid.
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I ignored this post when Leere first made it, as I had no interest in the EQG 'Version 4' format at the time, however there are a number of Secret Of Faydwer Zones that use this format, so I started to look into it further and am finally at a point to be able to create .maps for these zones, e.g.
Dragonscale Hills, in-game view:
.map file (shown as coloured triangles)
.map file (show as pure triangles)
I'm in the final testing/code cleanup phase before comitting the azone2 patches to create maps for these SoF EQGV4 zones, however this post is really just to recognise Leere's great contribution here, which was the foundation for that work, and which if he hadn't have shared, I may never have got this far.
So, if anyone other than Trevius

is interested in creating content for the SoF EQG v4 zones with working .maps, then it should soon be possible.
/salute Leere