What concerns me is that some of your maps are significantly smaller than those I generated on my own system.
E.g. your archive has buriedsea.map at 28,010,918 bytes, whereas when I generate the map, I get one of 85MB+
Code:
M:\SoF>azone2 buriedsea
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
Processing azone.ini for placeable models.
No azone.ini entry found for zone buriedsea.eqg
After processing placeable objects, there are 4509813 vertices and 1503271 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 10761035 easy in, 31531640 easy out, 167337 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 1503271 faces, 15881 nodes, 1745816 facelists
Done writing map (81.59MB).
M:\SoF>dir buriedsea.map
Volume in drive M has no label.
Volume Serial Number is C80A-2DCA
Directory of M:\SoF
29/12/2009 23:42 85,550,395 buriedsea.map
1 File(s) 85,550,395 bytes
0 Dir(s) 131,352,825,856 bytes free
Strange ... Secrets, could you run azone2 on buriedsea and post your output like I just did above ? Thanks
