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Old 12-29-2009, 07:54 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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What concerns me is that some of your maps are significantly smaller than those I generated on my own system.

E.g. your archive has buriedsea.map at 28,010,918 bytes, whereas when I generate the map, I get one of 85MB+

Code:
M:\SoF>azone2 buriedsea
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
Processing azone.ini for placeable models.
No azone.ini entry found for zone buriedsea.eqg
After processing placeable objects, there are 4509813 vertices and 1503271 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 10761035 easy in, 31531640 easy out, 167337 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 1503271 faces, 15881 nodes, 1745816 facelists
Done writing map (81.59MB).

M:\SoF>dir buriedsea.map
 Volume in drive M has no label.
 Volume Serial Number is C80A-2DCA

 Directory of M:\SoF

29/12/2009  23:42        85,550,395 buriedsea.map
               1 File(s)     85,550,395 bytes
               0 Dir(s)  131,352,825,856 bytes free
Strange ... Secrets, could you run azone2 on buriedsea and post your output like I just did above ? Thanks
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