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Old 01-09-2010, 11:21 PM
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pfyon
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Join Date: Mar 2009
Location: Ottawa
Posts: 495
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I was working on a script to change languages of every npc in the game to something more akin to their race, as part of some customization for my server to make languages feel more important.

I wanted to overload quest::say() to automatically do a lookup on the npc's race and then select a language that I had set in a data structure.
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