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Old 01-19-2010, 02:00 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I've committed this in Rev1123.

I put the SuspendedMinion struct into the Player Profile, and also implemented Persistent Minion as it was a simple two line addition to do so.

There was an existing method, EntityList::Fighting which appeared to have the same functionality as your HasAggro method, so I used this.

Most of the other changes I made were purely cosmetic.

I tested it using a Necro ... let me know if I broke anything in the process of committing it.

Finally, nice work, thanks for the contribution, I'm sure the classes who can use this AA will appreciate it.
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