More tweaking...
DEX is now Parry & Critical Chance. AGI is now Riposte and Critical Multiplier. If your DEX is higher than AGI, you will parry instead of DEX making you get a critical multiplier, a critical chance, and a riposte chance all at once. (to be fair to the AGI stat, it's also ranged weaponry damage, but being useful for one class isn't enough. :P)
Endless Quiver is implemented for all classes by default.
Healing restored to the pre-hp tweak value as I undid the HP tweak.
Reduced NPC HP in half when it is calculated. This should make NPCs considerably easier for classes with no heals to start.
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