Also, not that anyone would have one yet, but the higher pet focus items summon pets with the high level cloaks with mod2s, including strikethrough. Here's a patch for that.
Code:
--- attack.cpp (revision 1189)
+++ attack.cpp (working copy)
@@ -1755,6 +1755,13 @@
//pets do half damage to clients in pvp
damage=damage/2;
}
+
+ if ((damage < 0) && !bRiposte) {
+ if(MakeRandomInt(0, 100) < (itembonuses.StrikeThrough + spellbonuses.StrikeThrough)) {
+ Attack(other, Hand, true); // Strikethrough only gives another attempted hit
+ return false;
+ }
+ }
}
else
damage = -5;
This is assuming npcs can strikethrough as well.. If not, change with
Code:
--- attack.cpp (revision 1189)
+++ attack.cpp (working copy)
@@ -1755,6 +1755,16 @@
//pets do half damage to clients in pvp
damage=damage/2;
}
+
+ if(IsPet())
+ {
+ if ((damage < 0) && !bRiposte) {
+ if(MakeRandomInt(0, 100) < (itembonuses.StrikeThrough + spellbonuses.StrikeThrough)) {
+ Attack(other, Hand, true); // Strikethrough only gives another attempted hit
+ return false;
+ }
+ }
+ }
}
else
damage = -5;